Game Project
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SceneTypes.h
1#pragma once
2#include <string>
3
4enum GameState
5{
6 PLAYING,
7 PAUSED,
8 MAIN_MENU,
9 GAME_OVER
10};
11
13{
14 int id_;
15 std::string display_name_;
16 GameState state_;
17};
Definition SceneTypes.h:13