Game Project
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SceneTypes.h
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#pragma once
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#include <string>
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enum
GameState
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{
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PLAYING,
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PAUSED,
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MAIN_MENU,
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GAME_OVER
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};
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struct
SceneData
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{
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int
id_;
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std::string display_name_;
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GameState state_;
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};
SceneData
Definition
SceneTypes.h:13
Game
src
core
SceneTypes.h
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