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Game Project
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This is the complete list of members for SceneManager, including all inherited members.
| AddScene(int id, std::shared_ptr< Scene > scene) (defined in SceneManager) | SceneManager | |
| ChangeScene(int id) (defined in SceneManager) | SceneManager | |
| ForActiveScene(Func func) (defined in SceneManager) | SceneManager | inline |
| GetActiveGameState() const (defined in SceneManager) | SceneManager | inline |
| GetActiveSceneID() const (defined in SceneManager) | SceneManager | inline |
| GetScenes() const (defined in SceneManager) | SceneManager | inline |
| HandleInput(sf::RenderWindow &window) (defined in SceneManager) | SceneManager | |
| Init(const std::string &scene_folder) (defined in SceneManager) | SceneManager | |
| PopScene() (defined in SceneManager) | SceneManager | |
| PushScene(std::shared_ptr< Scene > scene) (defined in SceneManager) | SceneManager | |
| Render(sf::RenderWindow &window) (defined in SceneManager) | SceneManager | |
| SceneManager()=default (defined in SceneManager) | SceneManager | |
| Update(float delta_time) (defined in SceneManager) | SceneManager |