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SceneManager Member List

This is the complete list of members for SceneManager, including all inherited members.

AddScene(int id, std::shared_ptr< Scene > scene) (defined in SceneManager)SceneManager
ChangeScene(int id) (defined in SceneManager)SceneManager
ForActiveScene(Func func) (defined in SceneManager)SceneManagerinline
GetActiveGameState() const (defined in SceneManager)SceneManagerinline
GetActiveSceneID() const (defined in SceneManager)SceneManagerinline
GetScenes() const (defined in SceneManager)SceneManagerinline
HandleInput(sf::RenderWindow &window) (defined in SceneManager)SceneManager
Init(const std::string &scene_folder) (defined in SceneManager)SceneManager
PopScene() (defined in SceneManager)SceneManager
PushScene(std::shared_ptr< Scene > scene) (defined in SceneManager)SceneManager
Render(sf::RenderWindow &window) (defined in SceneManager)SceneManager
SceneManager()=default (defined in SceneManager)SceneManager
Update(float delta_time) (defined in SceneManager)SceneManager