8 Scene(
const SceneData& data) : id_(data.id_), name_(data.display_name_), state_(data.state_) {}
9 virtual ~Scene() =
default;
11 virtual void Enter() = 0;
12 virtual void Exit() = 0;
13 virtual void Pause() = 0;
14 virtual void Resume() = 0;
16 virtual void HandleInput(sf::RenderWindow& window) = 0;
17 virtual void Update(
float delta_time) = 0;
18 virtual void Render(sf::RenderWindow& window) = 0;
20 const std::string& GetName()
const {
return name_; }
21 int GetID()
const {
return id_; }
22 GameState GetState()
const {
return state_; }