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ActiveScene Struct Reference
Public Attributes
GameState
scene_state_
int
scene_id_
= 0
std::string
scene_name_
std::shared_ptr<
Scene
>
scene_
= nullptr
SceneData
scene_data_
The documentation for this struct was generated from the following file:
Game/src/managers/
SceneManager.h
ActiveScene
Generated by
1.13.2